package com.andlabs.gd.objects;

import com.andlabs.gd.base.Point;

/**
 * @author johannes
 */
public abstract class GameObject {
	//======================
	// Fields
	//======================
	public Point mPosition = new Point();
	public int mMaxPower = 100;
	public int mPower = 100;
	//======================
	// Constructors
	//======================

	//======================
	// Overridden Methods
	//======================

	//======================
	// Public Methods
	//======================

	//======================
	// Private Methods
	//======================
}

